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Studio_Were
Heaven Must Not Fall
A wave-based survival prototype where you defend the heavens against endless demonic forces.
Studio_Were
Action
Fingers Crossed
Is your luck better than your misfortune?
Studio_Were
Platformer
The Walk
Before judgement, every soul takes a walk: to repent, to reflect, and to regret.
Studio_Were
Interactive Fiction
Prisoner #2318
An old-school narrative story, set during the medieval era
Studio_Were
Interactive Fiction